So far I’ve built a very rudimentary ‘game loop’, which is essentially the heartbeat of everything that happens. It looks like this:
Those of you who were fans of Westwood Studios back in the ’90s may well agree that Tiberian Sun was one of the most awesome games they ever made. It was buggy, the graphics weren’t a patch on other games coming out at the time, and the gameplay had various inconsistencies due to schedule & budget shortcomings. But it had that special ‘something’ that kept us playing. It was also incredibly easy to mod, as the developers had left a well-documented API for the dedicated modding community to hack against.
Right, blog set up. I’m writing a load of nonsense to pad it out, as it looks a bit bare with no content here… So, here’s what I intend to blog about:
Running a 9-piece funk band is a hell of a lot of work in the early stages, but I’m sure deep down that it’ll pay off. Got a great bunch of players on-board and we’re starting to book gigs and write stuff, so checkity-check it out at http://gefunkt.co.uk.
When it comes to complicated, unachievable pipe-dreams, it’s not just web tech that gets me going. Therefore, I’ve taken a complete jump-in-at-the-deep-end approach to electronics and set myself the task of building a quadcopter (helicopter with 4 engines) from scratch. Have bought a bunch of microcontrollers, motors, wires, breadboards and other components, and have begun programming my PIC16F818 chips to blink some LEDs. It’s practically flying already!
Will I actually do all this and write about it? Who the hell knows. Let’s see what happens.